Physical Computing in Computer Science Education

by Przybylla, Mareen
Abstract:
Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners’ imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic areas of the subject in constructionist and creative learning environments. The aim of the doctoral thesis is to analyze the phenomenon of physical computing in order to situate possible new contents within the field of computer science education. It will be analyzed what effects physical computing has on student’s motivation, creativity, learning success, growth in competences and their understanding of computer science and computing systems.
Reference:
Physical Computing in Computer Science Education (Przybylla, Mareen), In Proceedings of the tenth annual conference on International computing education research (Cutts, Quintin, Simon, Beth, Dorn, Brian, eds.), ACM New York, NY, USA, 2014.
Bibtex Entry:
@inproceedings{ICER14,
	Abstract = {Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic areas of the subject in constructionist and creative learning environments. The aim of the doctoral thesis is to analyze the phenomenon of physical computing in order to situate possible new contents within the field of computer science education. It will be analyzed what effects physical computing has on student's motivation, creativity, learning success, growth in competences and their understanding of computer science and computing systems.},
	Author = {Przybylla, Mareen},
	Booktitle = {Proceedings of the tenth annual conference on International computing education research},
	Date-Added = {2018-06-18 17:32:38 +0000},
	Date-Modified = {2018-11-03 11:22:23 +0100},
	Doi = {10.1145/2632320.2632336},
	Editor = {Cutts, Quintin and Simon, Beth and Dorn, Brian},
	Isbn = {978-1-4503-2755-8},
	Keywords = {Dissertation,2014,Poster,constructionism,creativity,curriculum,interactive objects,motivation,physical computing},
	Pages = {169--170},
	Publisher = {ACM New York, NY, USA},
	Title = {{Physical Computing in Computer Science Education}},
	Url = {http://dl.acm.org/citation.cfm?doid=2632320.2632336},
	Year = {2014},
	Bdsk-Url-1 = {http://dl.acm.org/citation.cfm?doid=2632320.2632336},
	Bdsk-Url-2 = {https://dx.doi.org/10.1145/2632320.2632336}}